Mech sketches (Initial ideas)

These sketches were produce using a Wacom drawing tablet and Photoshop. When I produce the final sketches that will go on to be 3D animated, I will first use pencil and paper, then reproduce them in more detail in Photoshop, then 3D model them. These sketches are to try and get my mindset into the […]

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FMP Mood Boards

In order to gain some inspiration for my 3D animation, I looked at current images of Mechs. These are from a variety of films, games, tv shows and other images. These mechs come in a wide variety of shapes and sizes, some very resemblant of the human structure with added on weapons. While some look […]

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VR game mock up

I created assets of what the actual game would look like if it were to be fully produced. I used a render that Tom had produced of the battle arena with enemies everywhere. I used Adobe Illustrator to make an ammo count, health bar and score display. I took the neon look and feel that […]

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VR game backstory

The first thing that the player would appear to do is wake up and would first see a futuristic city with neon lights everywhere and robotic enemies. This would give off the sense that the city is in good condition with the robots being the only mystery as to why they’re attacking you. The player […]

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My work (process summary)

In order to create my weapons, I had to go through the process of gaining inspiration and proceed through all the steps. I first made mood boards in order to gain insight into what my weapons could look like and what sort of ammunition and other weapon assets could be used. I mainly took inspiration […]

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Green Screen

Green screens have been used in many different films and tv shows, whether these are low budget or very high budget films. This includes films such as Marvel’s The Avengers, Avatar, Distict 9 and Game Of Thrones. Green screen effects have been around for many years, it originated as an effect called “black draping”, which […]

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Planner

During the first week we created sketches and drafts of assets that will be used in our trailer. This included costumes, weapons, scene designs, logos, characters and a story line. I am tasked with creating the weapons, including the concept art, designs and 3D modelling them in Maya, as well as the design of the […]

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